Wednesday, 22 October 2014

DIG It - A Digger Simulator (Part 2) Motorway Constuction

It is such a shame that the games developer did not do the game as it should have been done, they skipped steps out of the process ( like the rock truck being driven off site to empty which is
fine if the player was in control ).

The playing area on both missions, and sand box modes are tiny, even for the biggest machines in the game.

Some of the game engine needs a lot of tweaking for both the light flares and the way the machines handles the extracted materials

The controls could have been improved, as it is now they can be a little unresponsive and not very easy to control even using a xbox 360 controller as I even tried it with a brand new controller and the controls acted the exact same as with my old controller



Tuesday, 21 October 2014

ETS2MP Part 12 (Manchester To Brussels)

Its that time of the week again, where all the TSGmods subscribers wait inline to watch the new multiplayer game video, another hop from the UK to mainland Europe this time to Brussels, and I actually had some company along the way, Senor Cabbage from Utube channel Gamers Paradise joined me as my convoy partner, I was hauling a drilling machine which is urgently needed to continue work on a quarry.


Saturday, 18 October 2014

1.14 Update news and Across the desert in American Truck Simulator

Euro Truck Simulator 2 team is working hard on finalizing of ETS2 1.14 Update. Stabilization of this large update had been our focus for several weeks already.

The development team's long-term assignment is very challenging. We are not just "patching" the game with bug fixes two full years after its release. We are committed to bringing you significant improvements every couple of months. That's why we prefer to call new game version releases "updates" rather than "patches."

For every update release, we need to hit a moment in time when we have a stable and as much as possible bug-free combination of game data and source code. Our team may work on 10+ major features in parallel, yet for a given game update we usually decide that just two or three of them are already mature enough for publishing. The rest needs to stay hidden from public eyes until its ready. However, the priorities of finalizing, bug fixing, and polishing of the particular features picked for an update and working on "future stuff" in parallel are quite contradictory and really hard to follow at the same time and within the same asset database and game source code. To release an update, ideally everything should be in "freeze" mode to minimize the danger of introducing new bugs. But "freeze" is the enemy of progress - we cannot stop working on "future stuff" for too long if we want to see good progress on major features or optimizations that often require half a year or more of dedicated time.

We still haven't found an ideal solution to this problem of trying to focus both on short term incremental improvements and on long term "big picture" evolution. It may be frustrating for the dev team at times, and it may also be frustrating for you the players as you have to wait longer for game updates. But we are doing what we can, and we hope that the string of future updates and releases coming from SCS Software's labs will justify a little bit of frustration ;).

So anyway, we feel that we are very close to releasing the public beta of 1.14 update for ETS2! We will do it with the help of Steam back-end just as during the previous public betas. The feedback loop from a public beta is really very useful in the final stages before an official release. We'd rather not promise any particular release dates, but the ambition is "days" rather than "weeks."

In case you have missed the new ETS2 update 1.14 features we had mentioned here on the blog earlier, they include tag-lift truck axles and finally the new DAF Euro 6truck.

Meanwhile, the American Truck Simulator team is never ceasing to work. There is grumbling that we don't pay enough attention to their project on the blog. So let us wrap up the long and heavy rant post with a couple of screenshots of American desert setting from American Truck Simulator to cheer you up on the weekend...




Wednesday, 15 October 2014

DIG IT - A Digger Simulator

Hours after release of Dig it, I was playing it, when it comes to 'big boys toys' I'm normally first in line, knowing nothing at all about this game, and as it was on offer in steam ( for £12.74 )

So I had little expectations for this game, after being disapointed with the last version of Excavtor Simulator I was ready to be disapointed, but I was surprised, the game has full support for xbox 360 controllers, which means you can actually use 2 thumbsticks to control the excavator which works pretty well.

The controls can be a bit sticky ( shall we say ) but I am unsure if this is down to my controller or the actual game.

I have done around 5-6 game missions, in under an hour, so the long term gameplay is not looking to good, oh do i head you shouting at the screen saying theres a sandbox mode in the game, well you are correct there is, but its next to useless, as the plot of land the sand box gives you ( even the largest sandbox ) is tiny, even for the biggest machines in the game there is not much room to manover.

Some of the excators wont even pick up the dirt, in sandbox mode, I tried out the largest of these excavators and it point blanke refused to pick up any dirt, and on the rare time it did it might have been a small bucket full.....but not having tried the same machine on a mission it could be just down to the sandbox mode.

Well I hope you people have enjoyed the short video, it is not very long, But it should give you an idea what the game is like.

On the whole the game looks amazing and I would give it a score of 6.5/10

Homepage: http://www.diggersim.com/index-en.html

Steam Page: http://store.steampowered.com/app/311910/

Thursday, 9 October 2014

Excavator Simulator Part 2 'Dig Big' Hole

Another installment of the Excavator simulator gameplay, this time just for the fun of it I dig a big hole, for no other reason that it was fun, and I needed the practice