Saturday 25 May 2013

We Are Moving

It's been a while since I gave an update on the whole website and forums topic, I can now confirm that we are in the process of transferring all the posts from the old pro-boards forums onto the new server, I am afraid though that the current members of the old version of the forums will have to resign up to the new improved version of the forums, this will include all staff ( even I had to resign up ).

The new version of the forums is based on the very popular phpBB forums software.




At the moment the forums is very basic, but we are adding features and improvements on a daily basis, we are having to transfer a lot of the posts from the old forums by hand which is taking time, but we are getting there thanks to two (2) special people, Shorty943 and Eryn who are working virtually 24/7 doing the transfer, and of course I am doing my bit aswell, we currently have around 70% of the truck model ( For ETS2 ) mods transfered over and are working our way through the rest, but it will take time.

We also have a new website located here ( screenshot below ).


The main website is for some information only, but as with the forums at the moment it is just the basic version, and will be improved at a later date, as we have so much work to complete at the moment there are not enough hours in the day or even days in the week, as we all have personal life's as well as working full time, and our families as well.

I still am having around 100 private messages a week both on the old forums and the TSGMods utube channel asking when are we going to be releasing the Eddie Stobart rugby trailer pack, well I can now, give you a time line when it will be available for download will be in the next few days, and will only be on the TSGMod.com forums ( the new version ), so if you are looking forward to grabbing these trailers done by us, then please remember to sign up to the forums here

M@x

Sunday 19 May 2013

Truck Driver 3D For Android Devices


Do you like truck games? This truck simulator allows you to drive different kinds of heavy trucks. You can use a wood grabber, a bulldozer, a forklift to load the big trucks with different type of cargo. This 3D truck game has 4 big maps with 10 levels each: mountain, quarry, countryside and industry. Drive the lorry of this truck simulator and finish the missions before you run out of fuel! (Real truck interior camera)



Features of this Truck Simulator:
-truck loading with:
-forklift
-wood grabber
-bulldozer
-different type of cargo
-big truck simulator maps
-trucks with and without trailer
-interior camera
-steering sensitivity
-cool and smooth graphics
-traffic cars
-realistic truck and traffic damage
-fuel system with gas stations
-realistic truck and cargo physics
-And many more!
2 new maps coming soon for this truck simulator!





 For More Information Go To The Android Market Located Here

Saturday 18 May 2013

Update Stobart Trailers

I have decided to release 2 packs of these trailers instead of a single pack, the first pack will contain around 6 or 7 rugby trailers, and another pack will have the standard stobart trailer and the biomass etc.


I am hoping to get the pack released some time over the weekend, but it might not happen due to other commitments, I also got to get the new forums and website up and running, arrange paid adverts for site to cover hosting and other costs.

But fingers crossed it should happen.

M@x

Thursday 16 May 2013

Another Update On The Stobart Trailers

I had a bit of spare time today, so decided to try to use it to continue on with the Eddie Stobart rugby trailers, and actually managed to completed another, yippee, here are a few select screenshots of my latest trailer.













I think I might be getting the hang of this now, any views on these trailers, good or bad, comments are always welcome.

M@x

Wednesday 15 May 2013

Another Update Stobart Trailer Pack

I have taken a little time off today from working on the site transfer to continue with a trailer I had started a couple of days ago for the Stobart trailer pack, finally I think I managed to finish it, just another 6 or 7 of them left now.
















Remember to check back on a regular basis as I am trying to supply as much pre-release information as possible for this pack.

M@x

Goodies from Logitech, still working on ETS2 patch

The latest information on the ETS2 patch from SCS

We have received a very cool offer from Logitech for closer cooperation. We are getting access to developer SDKs, allowing us to take better advantage of the capabilities of their input devices. We were also kindly provided with a heap of hardware to try out and develop on.



Here is another picture from the hardware test lab as we are putting the steering wheels, gamepads, gaming keyboards and mice to good use:


Having so much cool hardware around gave us an idea - we can do some sort of a competition related to Euro Truck Simulator 2 with really great prizes! Good quality steering wheel with pedals and gear stick makes a huge difference when playing our simulators, so hopefully we will make a few of you really happy.

We will need to wait a bit more though until the next ETS2 update is finally available. No doubt we are testing the limits of patience of many of you; taking so long with the patch. Big things are brewing, both for the next update and for the overall vision of future evolution of ETS2 and our truck sims in general. Unfortunately big changes in technology take time to develop and test properly, we cannot release them half-done. We are now mostly done with the changes planned for the game update, so please bear with us, the wait is almost over (though not quite, we are talking probably weeks, not days, before it's all fine-tuned for release).

You may be curios what it is that we are cooking it for so long. To satisfy this curiousity, for once let us open up the kimono and show you unedited release notes which were sent to our beta testing group yesterday along with a new game update 1.3.51. As you can tell just from the version number, we have been though a ton of internal builds with incremental changes and improvements over the past months, the release notes only cover changes from previous  1.3.38 internal build.

Hi

Finally, after long time, we have a new testable build.

Patch from 1.3.38
http://_censored_

Full install
http://_censored_

We did several significant changes so unfortunately it did take long
time to get things back to a usable state. It is possible that there are
still some bugs related to them. Note that profiles and saves written
by this build can not be loaded by older version so you should keep a
backup copy of them in case there is some problem or if you want to
switch to the previous version.

The first major change is change of the map format from single file to
set of sectors. This change allows several people to simultaneously work
in distinct parts of the map and might allow coexistence of mods which
independently extend various distinct parts of the map. We also changed
format of several definition files to improve coexistence of some types
of mods. Existing maps in older formats need to be loaded in the editor
and re-saved before they can be used.

The second major change is addition of asynchronous loading.
Significant portion of the data is now loaded asynchronously to avoid
temporary pauses during the game. Note that currently there are still
things, mostly related to AI traffic, which do not support the
asynchronous loading so the pauses might still happen.

As side effect of work on multi-monitor support (still experimental),
the non-ui portions of the game now do not use letterboxing for
non-widescreen resolutions and instead they expand the vertical FOV.
Note that the advisor/on-hud mirrors are currently still positioned on
theirs letterboxed positions.

Known issues:
*) Some new texts are still in english and the build was currently not
updated from GetLoc.
*) The map contains parts which will connect to DLC. They are currently
not marked as unreachable so they are visible in the map and it is not
possible to get 100% exploration of the map.
*) Signs in new parts of the map are not finished yet.
*) When loading older save, the console will contain error messages
about various quarry objects. This is expected.

Additional changes
*) Improved resistance to missing data to some degree
*) It is possible to change length of transition area for clutch pedal
using g_pedal_clutch_range cvar
*) The engine now consumes fuel when left idle.
*) Various fixes and improvements of truck dashboard indicators and
backlight intensity
*) Various physics tweaks + even stronger clutch
*) Support for output of truck telemetry information for use by
third-parties (still work in progress)
*) Force feedback parameters were extracted to definition file so they
can be tweaked by mods
*) Fixed AI curves on UK bus stops
*) Added rumble-stripes to some prefabs
*) Fixed electro poll in the Sawmill
*) Fixed floating lines in recruitment agency
*) Tweaked "give road" sign
*) Fixed hole in forest mountain
*) Fixed missing light above 3rd door in garage
*) Magnum: Adjusted paintjobs, narrowed fenders
*) Fixed various bus stations
*) Fixed pavement in Bremen
*) Fixed alpha sorting for tunnel signs
*) Added stop lines to various prefabs
*) Fixed direction of arrows on roundabout signs
*) Adjusted curves on some crossroads to prevent AI crashes
*) Fixed shadows of some accessories
*) Fixed intensity of small light accessory
*) Fixed positions of accessories on frontgrills
*) Volvo: Fixed interior animations
*) Scania: Paintjob fixes
*) Various other map fixes

Tuesday 14 May 2013

Eddie Stobart Rugby Trailer Pack Update

It has been a long time since I first released the information regarding my work on the stobart rugby trailers, and after having lots of problems both at home and at work I have started to continue my work on these amazing real life trailers.







Above are trailer pictures are still a work in progress, and I am trying to spend as much time as possible working on them and others that will be in the pack if I ever get it finished.

Some of you know the reasons behind me not finishing this pack already others do not, so I thought I would post a couple of lines to explain why I have not been working on them, a few months ago I was about ready to release a pack containing 10 of these trailers for public use, but my hard drive failed and I lost hundreds of hours worth of work, and of course I did not have a back up, I did have a few of the staff on the forums as beta testers but unfortunately none of them had any of the files to hand, so I restarted the work from scratch ( as I mainly started this project for my son who is a Eddie Stobart fan ). After a two week wait, a staff member who had been off the forums for a few days, posted that he had a early beta, so now I have a very early set of files that I am working on





Also we are in the middle of moving the forums to a new location, so this is also why I have been taking so long on the trailers, We are hoping to complete the move in the next day or so, so fingers crossed it goes smooth with no problems.

M@x

Tuesday 7 May 2013

Life Of A Virtual Trucker Part 10 Numberg To Breman ) Part 2

Life Of A Virtual Trucker Part 10 ( Numberg To Breman ) Part 2

The end of the journey, I start from where part 1 finished, at the services, and continue until I reach Breman

Part 11 Coming soon


Life Of A Virtual Trucker Part 10 Numberg To Breman ) Part 1

Sorry I know it has been a while since I posted a video, I have just been to busy to record and post it.

But here it is part 10 of the virtual trucker series I hope you enjoy it.

Another small trip this time from Numberg To Breman ( a trip in real life time took me about 35 mins ) but game time was far higher around  18 hours and the total game distance travelled was 646km

Part 2 coming soon