Saturday 16 November 2013

Demolition Day... erm... Sound Recording Day



There are so many elements and features in our game code and art assets that we know would deserve improvement. Sound effects are not an exception, sound is a very important part of the overall experience, in fact more important than what people think "at first sight."

Our plans for the next sound recording event? A V8 engine!

We have taken the opportunity of earning a bit of extra revenue thanks to sales from Halloween Paint Job Pack on Steam, and today we wanted to show you how we invested the money! We organized a special event yesterday with the goal of making quality sound recordings of car crashes. We put special emphasis on having a safe event, we even had a fire brigade and an ambulance car at the ready should anything go not quite right. Behind the wheel, we had the honor of welcoming a star Czech stuntman Jarda Psenicka. His credits include stunts for many major movie productions, including Titanic, Doom, Hellboy, and many more.



Our plans for the next sound recording event? A V8 engine!





Photos, Betas

We are still processing the photos and videos from our Car Crashing Day event - and of course the sfx themselves still need a lot of work to process, clean up, and implement. This is not something that can be plugged into the game immediately, please have patience with us. Anyway, today we have placed a bunch of photos from the day to our facebook page here.





Meanwhile, work on game update 1.8 is in full swing, with testing going on in closed betas.

However, there are reports of problems people are having with 1.7 version. These may not be game-breaking problems that trouble everybody, normally we'd wait to include them with another major update. But especially for people running larger map mods, there are stability issues reported, problems that if fixed would no longer require arcane workarounds for mod users. So we thought that doing a public testing beta release might be a good way to see if have managed to make the game more robust. If you have been affected by any of these issues, please let us know whether this update makes the game more stable without causing some undesired side-effects. We'll consider making this into a regular game patch.

Changelog beta build 1.7.1:


  • fixed crash on freight market when too many jobs were generated (mods only)
  • fixed rare crash that sometimes happened with air horn usage
  • fixed incorrect trailer placement when automatic parking was used in Trameri Warszaw
  • fixed engine displacement volumes for Volvo and Iveco
This beta update is currently only available through Steam; to access it, you need to opt in to access betas, and switch to "public_beta" branch. Thanks for your feedback!