Friday 29 November 2013

SCS Blender Tools

SCS have again proved themself's to be a outstanding games developer, in a virtually unheard of move in the games industry, SCS are now developing the software they actually use to create their world famous truck simulator games for the public to download and use, and this is not all, they are going to actually release it for free, yes you read right it is going to be free, this proves that SCS are a ground breaking software company, they have always tried to listed to the fans of their games, I for one wish that all games companies behaved this way towards their customers.

Here is the direct copy of the SCS post which releases the information I have tried to explain below.

SCS Blender Tools

While looking at the amazing stuff that our fan community is producing, we cannot help but admire the passion for our games. But of course the tools are the key for creation of the best results. We are aware that despite valiant efforts to reverse-engineer our formats, the current tools in the hands of the modding community aren't ideal yet.

Today we would like to announce that we are working on SCS Blender Tools, which we will make available for everybody with creative passion for our games.

As you may have already guessed we will use Blender to base our SCS Blender Tools on. Blender is fast, flexible, with good documentation and most importantly Free, without need to worry for having expensive licenses for commercial packages like Maya or 3d Studio Max.

SCS Blender Tools we are building are going to be 100% "developer grade". The package will be using exactly the same approaches and workflows we use for creating our games, in fact some people on SCS team plan to start using them on a daily basis, replacing current tool pipeline. With SCS Blender Tools, it will be possible to comfortably create models, texture them, assign and tweak correct materials, and export everything to the engine.

The plan is that with SCS Blender Tools it will cover everything - from the simplest models of buildings to fully fledged trucks, just as us developers are doing it. With provided documentation we hope to see even higher quality creations from our modding community. With community-created assets in source form compatible with SCS Software's internal processes, and with the map editor a native part of the game itself, this may open up huge opportunities for the future.

Here are few screenshots of ongoing Blender integration: