Thursday 31 July 2014

Life Of A Virtual Trucker ( part 36 ) Wien To Klagebfurt am Worthsersee.

Another life of a virtual trucker video, this time its a short journey from Wien to Klagebfurt am Worthsersee,

Klagebfurt am Worthsersee. is a freebee added on town that comes with the 1.11 update for ETS2.

When I am almost at the destination I run a red light, this was because my son popped his head around the corner and distracted me, and I did not noticed it until I had uploaded it to Utube ( we all make mistakes right? )


Tuesday 29 July 2014

Spintires Single Player Game Play Video Part 1



A quick video showing new players how to use the in game gps ( only works in casual mode )

To get the gps to work simple goto the map and click anywhere on the map and when you go back to the game there will be a red line which the player simply follows to where the map was clicked.

In this video I de-cloak most of the map and unlock the locked garage ( this is the hill map )


As usual all comments are welcome.

Monday 28 July 2014

1.11 Is Available Now



Finally the time has come – Euro Truck Simulator 2 update 1.11 is now officially out on Steam. We are now preparing 1.11 builds for retail game versions, give us a day or two to prepare it all and upload to mirror servers.

It has been quite a long beta period, but we have managed to address a lot of issues thanks to community feedback. If you are interested what had been done during beta, here is a series of patch logs of beta builds fixes.

We have covered items in the 1.11 update over the last several blog posts and even have shown here on the blog a promo trailer with the new cities included in the update. But in case you have missed it:


Let us shortly recap the major items that are included in ETS2 1.11 update, as it touched pretty much every aspect of the game: physics, AI, simulation, and gameplay refinements:

ETS2 1.11 patch notes

Main changes:

  • 3 new cities: Venice, Klagenfurt, Graz
  • Seat adjuster
  • Truck/car speed limit shown in Route Advisor
  • Improved UI for in-game radio with sorting and favorite selection (global across all profiles). To take advantage of the new features, please use the "Update from internet" button to update the streams.
  • UI facelift

Gameplay:
  • Ability to relocate player and sell empty garage
  • Digital cruise control: speed increment, speed decrement, resume
  • Ability to control size of step used for cruise control speed using cvar g_cruise_control_grid
  • The cruise control is not reset after entering the UI when using Real Automatic gearbox together with h-shifter device
  • Renamed g_auto_traffic to g_traffic to make more sense
  • ADR does not hide fragility icon in job offer list
  • Fixed route animation on UI map
  • Adjusters UI unified and linked to common key (F4).
  • Support for resetting mirrors in the mirror adjuster to default position
  • Mirror adjuster can be controlled using keys on numeric block
  • Fixed brand selection UI in profile creation to show all trucks
  • Fixed visibility of some items on the UI map
  • Adjusted position of driver icon in garage manager
  • Fixed driver overlay on garage slot selection screen
  • Truck configuration screen preselects owned accessories
  • Overturned trailer can not be disconnected
  • Instant consumption displayed in l/100km if vehicle is moving
  • When miles and gallon are used, consumption is computed inversed (in gpm)
  • Mail notification appears only when mail is actually delivered (instead of every load and return to game)
  • Automatically generated h-shifter layouts (for any number of gears, even more than 12)
  • Retarder indicator is lit during automatic retarder usage
  • Fixed offense delay check for wrong way offense
  • Used weaker engine for quick job Volvo 2012 4x2_c truck
  • Mirror reflections realistically change in relation to camera movement

Simulation:
  • Hinge inertia is calculated from shape
  • Center of gravity of cargo affects center of gravity of trailer
  • Added option slider controlling trailer stability (center of gravity offset)
  • Updated physics-related properties of materials to account for physics changes
  • Fixed roll of the fifth wheel
  • Modified weights in suspension filtering
Map:
  • Many map fixes in all countries
  • Deleted unused map segments
Vehicles:
  • Scania: Fixed mapping on dashboard, changed mirrors
  • Stralis: Fixed bad reflections
  • Hiway: Fixed engine torgue
  • Volvo 2012: Removed sideskirts from default setups, fixed distorted mirror
  • Volvo FH-16: Fixed holes
  • Man: Fixed hole
  • Renault Magnum: Fixed the Blade paintjob
  • DAF XF: Improved interior mirrors
Models:
  • Proper detail vegetation texture is selected for prefabs
  • Proper detail vegetation texture for road with center terrain only
  • Added support for 3 railings for each road side
  • Added crossroad end traffic rule to some prefabs
  • Added new variants to Australian tollgates
  • Added 'crossroad end' rules for highway prefabs to properly cancel previous speed limits if any
  • Added 'crossroad end' traffic rules for gas stations
  • Fixed vertexes, AI info and terrain points on various prefabs
  • Fixed semaphore profiles on cross prefab
  • Fixed navigation curve on roundabout prefab
  • Fixed map points on cross prefabs
  • Fixed AI locators on cross prefab
  • Fixed navigation curve on fork prefab
  • Fixed roll of AI curve on some prefabs
  • Optimized the Boxer and Opalin AI models
  • Improved rain area on small gas station
  • Removed obsolete looks from some prefabs
Code:
  • Improved detection of speed limits
  • City names can be provided as a parameter for the 'goto' command.
  • Enabled rendering of model item hookups to shadows and reflections
  • Disabled normal maps on wheels of AI trucks
  • Some improvements in handling of both DirectX and OpenGL
  • Fixed Alt+Tab after changing graphics settings in the DirectX mode
  • Fixed crash during exit when another copy is already running
  • Game log contains more information about use of the controller for UI mouse
  • Icons for services are not shown on items with the 'not in ui map' flag set
  • Proper handling of prefab variant during vegetation generation
  • Addons can be now hidden when rendering some specific views (e.g. inside specific mirrors)
  • Fixed license plate definitions for some cities
  • All necessary accessories of AI truck vehicles are rendered
  • Support for specialized license plate format for buses
  • Support for different license plate background for trucks
  • Refined physical geometry for generated roads and some prefabs to improve physics behavior
  • Prevented crash if there are missing cities or cities without any brands when sending initial "dealer unlocked" email (TSM mod)
  • Prevented crash if driver log contains city from mod which was removed
  • Fixed repair of Man, Stralis and Streamline trucks after removal of accessory mod
  • Fixed crash when trying to sell truck whose cabin accessory is missing as result of mod removal
  • Fixed crash in management screens when sorting by city name when city is missing as result of mod removal
AI:
  • Speed limit is not reset until the end of crossroad
  • Added support for 'no trucks' flag to prefabs. Trucks are not allowed to enter items with the 'no trucks' flag or be spawned on them.
  • Better handling situation when no speed limit is defined
  • Reset vehicle speed limit when the corresponding rule ends
  • Assumes non-city road lanes if not all road parts are inside a city area
  • Use an average lane count instead of maximum when determining the current spawn density
  • AI vehicles turn their lights on/off based on the actual light conditions instead of the daytime
  • Prevented overtaking near traffic accidents in the opposite direction
  • Traffic trucks are now using the default gearbox
  • Set engine torque for AI trucks
  • Disable traffic for prefab items connected only to 1 or more 'no traffic' items
  • Support for handling traffic sign rules not placed on traffic-enabled items
  • Decreased lane speed interval size to lower the number of slow vehicles on highways
  • Wait for high priority vehicles also in case of 'end' intersections
  • Prevent vehicles spawning near vehicles overtaking in a wrong way lane during the whole overtaking process
  • Fixed crossing actor not being detected in case of multiple vehicles inside an intersection
  • Fixed traffic navigation for cases when there is no available path to one or more neighbors
  • Fixed too frequent use of low probability paths
  • Fixed detection of items associated with traffic signs
  • Fixed handling of splitting lanes
  • Fixed use of blinkers and lane merging for French, Polish and Austrian tollgates
  • Fixed computation of actor distance for cyclic paths
  • Fixed vehicles not finding correct path on roundabouts
  • Fixed handling of priority rules
  • Fixed intersection handling on roundabouts
  • Fixed handling of rules for wrong way items
  • Fixed vehicles spawning on unconnected items in some cases
  • Fixed crashed AI vehicles trying to move before the reviving process is possible
  • Fixed tracking of current traffic lane
  • Fixed vehicles navigating into items not allowed for them in some cases
  • Fixed handling of blinker-usage information on prefabs
  • Fixed AI vehicles moving too slow in outer lanes in some cases
  • Tweaked lane speed for slow vehicles
  • Improved handling of blocked actors
  • Improved lane merging
  • Improved handling of country speed limit
  • Improved collision handling
  • Improved handling of intersection priorities
  • Improved acceleration handling
  • Increased navigation penalty for unconnected items so they are not chosen if there is a better option
  • More AI fixes
Sound:
  • Rebalanced sound volume of all trucks
  • Reduced volume of rain inside cabin
  • Added sound of wind while driving in exterior
  • New sound for forest
  • New factory sound
  • Changed ambient sound in vicinity of cities
Steam:
  • Web links are opened using the integrated Steam browser by default. Can be disabled using g_steam_browser cvar.
  • Fixed crash during exit when initialization of the Steam API fails.

Editor:
  • Fixed number of signs printed by the g_item_count command
  • Provides notification about autosave and allows it to be postponed
  • Loaded map autosave behaves as normal map
  • Fixed interaction between zoom using mouse wheel for zoom and change of fly speed
  • Map overlay dialog supports multiselection
  • Content browser shows information for current look and variant
  • Improved handling of content menu for disabled actions
  • Fixes in sign editor
  • Trimmed model names in model dialog
  • Editable sign model cannot be added to map
  • Fixed initialization of sign editor UI
  • Removed city speed checkbox from city item dialog
  • Tuned colors in content browser
  • Support for collection markers in content browser
  • Fixed closing of find all references dialog
  • Fixed showing vegetation assets in content browser
  • Editable sign dialog has position and rotation edit boxes
  • Allowed mixed selection of editable and non-editable signs
  • Rotation of single item is done in local space
  • Copy and paste on console do not interfere with editor copy operations
  • Removed obsolete 'no trucks' checkbox
  • Added traffic area item for specifying local rules for the AI
  • Only rules with compatible names are shown in traffic area dialog
  • Traffic area item dialog shows rule name instead of token if name is available
  • Improved rendering of previews in content browser
  • Sign editor is closed before refreshing sign
  • Shows values as RGB instead of BGR in the sign editor
  • Fixed undo for prefab items
  • Added undo for node dialog
  • Improved management of collections
  • Improved drag&drop
  • The replacement operation now supports prefab looks and prefab variants
  • Country names are shown as localized in the node dialog
  • Batch replace command now supports single entry with "*" character to mean all sectors
  • Batch replace can also replace prefab variants and looks
  • Improved handling of precision of some calculated values to reduce amount of unnecessary changes in the map files during future rebuilds of the map

Modding:
  • Support for different sized wheels
  • Custom transmission gear names
  • Significantly increased number of cities supported on the UI map
  • Maximum driving time and sleeping time are configurable in economy data
  • Added red light offense tolerance to police data
  • Air resistance and friction is configurable in physics.sii
  • Renamed some traffic rules related to city areas
  • Please read full modding changes on http://eurotrucksimulator2.com/modding_changes_111.php

Thursday 24 July 2014

Fantasy Paint Jobs Pack DLC for ETS2

The Fantasy Paint Jobs Pack DLC for Euro Truck Simulator 2 has just been made available for purchase on Steam.


 There was some grumbling that we did a time-limited exclusive deal for this new DLC before actually releasing it at large, depriving the fan-base of the chance to get it immediately, too. To make up for this sin at least a little bit, we are launching it with a short but very generous 80% discount!

Achievement unlocked: Trucks & Trailers


A frequently asked question concerning ETS2 is when are we going to add achievements to the game. We are aware that achievements could increase the enjoyment of the game (some of us are Steam achievement hunters too!) and we are working towards them, but it may take a while before we are ready to release an update with achievements for everyone. Your ideas for achievements posted in Steam Discussions and on other places are highly valuable for us, so keep them coming!


Sometimes before we go and try to implement something new in the bigger game, we use an older game of ours as the testing and proving grounds. This time Trucks & Trailers got into such role.
Formerly in-game-only achievements in this game are now available as Steam achievements, too. Your achievements and progress will synchronize with Steam after opening your game profile. Full achievements list is here.


You can also compete with your Steam friends and other Steam users thanks to the Steam leaderboards support for all combinations of difficulties and levels.
Steam cloud saves are now supported in Trucks & Trailers too, so you can continue your game on any PC. No need to worry about profile backups, just launch the game anywhere from the Steam client and play.

Sunday 20 July 2014

SpinTires Multiplayer ( First Go )


This is my first ever go of the new trucking game from Oovee® Game Studios, even though this game has been released for a few weeks, until I recorded this video I have not tried it online.

The game is basically to deliver logs from 1 end of the map to the other, using old Russian trucks ( some are ex Russian military by the looks of them )

The online version of the game is a co-op version of the single player game, where players have to deliver logs from the logging camp to the saw mill ( normally on opposite ends of the map ).

I found that this version of the game can be a lot of fun ( even more so than the single player version of the game ), as when you get stuck ( and I often do in the single player version of the game ) another member of the game can come to the rescue, in the first 5 mins of this I get stuck and get pulled out by another player ) and later on I come to the rescue of another player and pull him free of the trees where he gets stuck




Spintires Steam Page
Spintires Official Website
Spintires Official Forum

Friday 18 July 2014

Euro Truck Simulator 2 - Fantasy Paint Jobs DLC


We have accepted invitation to make Euro Truck Simulator 2 a part of Humble Weekly Bundle: Simulators 2. If you don't know what Humble Bundle does yet, they are worth checking
out and maybe even bookmarking - you can get good games on the cheap,
and at the same time do your bit to make the world a better place by
supporting charity.


Somewhat related, our regular audits reveal that there are still
hundreds of thousands of people playing the game, to put it gently, with
no valid activation code. This discounted bundle may be a chance for
them to finally buy a genuine copy of the game and support SCS Software
in our work towards the ultimate truck simulator. To improve the
proposition, we have even spiced up this bundle release with a
time-limited exclusive: an all-new truck paint job DLC, with a theme
quite attractive to old-school gamers. We'll make it available for
purchase after the event, but for a few days the Fantasy Paint Jobs Pack
DLC can only be had in the Humble Weekly bundle.




The comments below this blog post will of course be mostly about the status of the upcoming ETS2 update and overall progress...


So here is a short status report before the weekend:


The open beta for ETS2 Update 1.11 has brought in a lot of feedback. We
have a huge changelog of bug fixes and improvements since the open beta
was launched, probably more than we anticipated, but it only proves that
spending some time with the community at large providing feedback is
very useful before actually going public with a game update. ETA for
release? Possibly early next week, unless a new major bug is spotted. In
that case, we'll test your patience again - but surely you'd prefer to
get game updates with as few bugs as possible.


The new DAF Euro 6 truck is now very close to finish line at last. It
had better - over half a man-year has been invested into it so far! We
hope to release it as the main star of one of upcoming game updates at
some point this Summer. Meanwhile, the teams are working on two more
truck models for ETS2, and two more for ATS!


The Euro Truck map design team working on a new ETS2 expansion - DLC
Scandinavia - is working very hard even now in the middle of the hot
summer. There is extensive work being done on the back-end of World of
Trucks. Yet another bus model is under construction in one corner of the
office, while a new trailer set is under construction on the opposite
side of the office. New game features are trialled for future 1.12 ETS2
update already in closed testing... you see, we keep ourselves busy!

Friday 11 July 2014

ETS2 Collectors Edition Competition Is Now Live

As the title suggests the new tsgmods.com competition is now live for members of the forums to enter, this time we have done it a little different compared to the other competitions we have had in the past, this time we are not looking for the good, the pretty or scenic screenshots, but bring us your weird and whacky shots. Go through your archives and find us those screenshots that only an update can do to our mods. We want the “What The?’ factor in this competition. None of that frou frou shiny show winning truck stuff.


Here is the competition information:

Ladies and Gentlemen, boys and girls, and all those not yet old enough to make up their own minds.
As per a discussion and request from our Beloved Leader Max, I hereby promulgate, post and nail to the wall, the rules regulations and annoying bits for the new competition.

It is another screenshot competition with a “shorty” twist. Bring us your weird and whacky shots. Go through your archives and find us those screenshots that only an update can do to our mods. We want the “What The?’ factor in this competition. None of that frou frou shiny show winning truck stuff.

Now, the rules.
1) This competition is open to all forum members and staff, and only forum members and staff.
2) All entries must be in .jpg format and posted to a picture archive site with links for display in this forum.
3) The competition will run from Midnight Sunday 13th July to Midnight Sunday 10th August 2014. Any entries dated Monday 11th August will not be eligible. All times are GMT.
4) There will be a maximum number of 3 snapshots only, so pick your choices carefully.
5) All entries must be from your own game snapshots, as this will by nature include shots of mods, we would like credit given for that mod where due please.
(This can be included in a brief description or caption accompanying each snapshot.)
6) There is a limit of one (1) entry per person.
That’s about it and as simple and clear as I can make it.
Now get digging through those snapshots and get your entry in. And good luck everybody.

The prizes are as follows:
1st Prize: ETS2 Collectors Edition ( worth £29.99 ) Steam Edition Only
2nd Prize: ETS2 Unlock Code & Going East DLC ( Both Windows & Steam )
3rd Prize: Going East Unlock Code ( Both Windows & Steam )

Information on the first prize ( a list of ALL games included first prize only )

Worth a total value of £29.99, but the price of individual games: £53.61
To enter click on this link to go directly to the forums thread where you can enter, or if you are not a current member of the forums click here to join for free

Monday 7 July 2014

Coming Soon


I have received some questions via private message, email and on our Facebook pages etc asking when we are going to be running another competition, I am however doubtful if we should waste resources on obtaining products/items for the members to win, after the last competitions only received a single entry I am a little skeptical about any future competitions, I have even received a message asking could a member enter the competition a week after it closed ( even though it has been running for a month ) because this member wants another unlock code for Euro Truck Simulator 2 to add to Steam.

But anyway, I have decided that a new competition will take place with a very special prize that is worth nearly £30, but is only available through steam.


We will be running a new competition soon with a very special prize of Euro Truck Simulator 2 Collector’s Bundle
which consists with the following:


Worth a total value of £29.99, but the price of individual games: £53.61

Bundle cost: and you ask whats the catch right?…………well there is not a single catch at all, the competition is free to enter via the forums, as long as your a forum member of course ( ok there is a small catch but hey join a forums, for a chance to win all these goodies), the prize is only avaible via steam and you can find more information on this on the steam.

Euro Truck Simulator 2 Collector’s Bundle page:
http://store.steampowered.com/sub/43626/

More details will follow in a few days, about the rules, and how to enter..........keep an eye on this space

Thursday 3 July 2014

New ETS2 Paint Jobs Pack: USA

To celebrate Independence Day on 4th of July, we are introducing a new DLC for Euro Truck Simulator 2 – USA Paint Jobs Pack.



Wednesday 2 July 2014

June Competition Winner

With a very poor turn out for our latest competition and only 1 entry, there is no doubt who the winner is……….congratulations goes to Inwmak who wins the competition and the first prize of a full Euro Truck Simulator 2 unlock code and the Going East Download Content, congratulations.
Here are the entries that won the competition:




We will be running a new competition soon with a very special prize of Euro Truck Simulator 2 Collector’s Bundle which consists with the following Bus Driver, Euro Truck Simulator, Euro Truck Simulator 2, Euro Truck Simulator 2 – Force of Nature Paint Jobs Pack, Euro Truck Simulator 2 – Going East!, Euro Truck Simulator 2 – Halloween Paint Jobs Pack, Euro Truck Simulator 2 – Ice Cold Paint Jobs Pack, Scania Truck Driving Simulator and Trucks and Trailers, a total value of £29.99 and you ask whats the catch right?…………well there is not a single catch at all, the competition is free to enter via the forums, as long as your a forum member of course ( ok there is a small catch but hey join a forums, for a chance to win all these goodies), the prize is only avaible via steam and you can find more information on this on the steam Euro Truck Simulator 2 Collector’s Bundle page.

Do now is your chance to walk away with nearly £30 in free games..go on what are you waiting for?
M@x