Wednesday 20 December 2017

Tommy Does Base Jumping

Tommy attempting to do base jumping from a motorway bridge - Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/madxmax2k



Saturday 5 August 2017

She Hurt Her What?

While doing another deal with Tommy we came across a car crash, watch to see what happens and some jokes too.
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/madxmax2k


Wednesday 28 June 2017

Gold Rush The Game Our First Look Pre Alpha Gameplay

Pre-Alpha release demo of a brand new game called Gold Rush, where you take on the role of a gold miner in Alaska





Wednesday 21 June 2017

Gold Rush

A big thank you goes out to Playway games for again sending me a code to for another one of their new games this one is call Gold Rush and looks to have amazing potential what do you guys think of the screenshots and at the bottom there is also a video




Gold Rush: The Game - Official Kickstarter Trailer



ABOUT THIS GAME

These of you who have never dreamt about finding a gold nugget, please raise your hand. Ok, now, gather around, because I’m about to tell you something. The rest of you can just enjoy this experience, because there is nothing I can tell you to make you even more interested. It’s just a “dream come true” for all of us, right?

Right, what should I tell you now?

Would you like to listen about our highly-detailed machines, which are fully operable? Or maybe the fully deformable terrain is most important for you? Whatever it is, just stay awhile and listen.

Gold Rush allows you to discover the tough experience of gold mining. You start with just an excavator, but with passing seasons, you become the wealthiest man in Alaska.

We created a big, detailed world with four unique gold mining claims. On each, you will find a fully deformable terrain. Each fragment of our world has its own background story you can discover in spare time.

Our main goal was to create a high-fidelity simulation. You will spend a lot of time in the excavator, as it is the main gold mining tool, so with that in mind, we spend the majority of our time giving you the best possible experience.

There is no campaign in our game. Instead, we decided, after a long tutorial, you will go into Sandbox mode, where you will not be constrained by anything.

Remember, nobody can work all day, all night. Even if you’d like to, the hard work of gold miners is often hampered by the force of nature. Difficult weather conditions can easily spoil the machines and stop the extraction for a long time, not to mention the winter, when you can’t dig at all.


  • Core features in Gold Rush
  • Deformable terrain
  • Alaska inspired world with a lot of stories
  • Highly detailed machines models
  • Realistic machines steering
  • High Quality Graphics
  • Mining machines
  • 4 Unique gold claims
  • Day/Night Cycle
  • Four Seasons Cycle
Genre: Simulation of Gold Mining
Platform: PC
Release Date: Q3 2017

SUPPORT US ON KICKSTARTER

https://www.kickstarter.com/projects/1752350052/gold-rush-0

http://GoldRush-TheGame.com
https://facebook.com/GoldRushTheGame
https://twitter.com/GoldRushTheGame

http://codehorizon.com
https://facebook.com/TheCodeHorizon
https://twitter.com/TheCodeHorizon

Tuesday 20 June 2017

New Mexico: The Land of Enchantment


The engine is roaring. The town is behind me now, miles of the road stretch into the distance ahead of me. And all around there is just pristine nature. Land of Enchantment is New Mexico's nickname, and we are doing our best have it reflected in our new DLC.



We’ve created a new set of local flora: new shrubs, coniferous trees and over forty new terrain materials (grass, clay, stones). There are tons of new rocks and stones shaping the scenery. Fantastic horizon panoramas created from scanned templates abound. Note the great-looking streams, the map designers are also very proud of the dry and muddy riverbed created with decals.

A picture is worth a thousand words, enjoy the beauty of New Mexico in our screenshots, currently in development for American Truck Simulator!







Sunday 18 June 2017

Technically Sound(ing) - Balancing the Heavyweights

Simulation of suspension and weight distribution

For well over a year, our programmers and testers have been spending a huge amount of time and effort with the goal of bringing more interesting cargo and trailer combinations into our games, adding proper support for one of the most requested features: doubles, heavy cargo, advanced and multi-joint trailers.


You may wonder why this feature, in particular, should be so difficult and demanding to pull off. After all, we had reasonably working road trains in one of our earlier sims in the 18 Wheels of Steel series games. But the fidelity and accompanying complexity of our physics simulation has increased by an order of magnitude since then. Making sure all things are in balance and in sync is getting more complex as well. Efficient physics of the trailer where many wheels are touching the road is proving to be a tough task; we had to iterate a lot, especially with cargo weight distribution and accompanied suspension loads.

Over its lifetime, a trailer will carry thousands and thousands of tons of cargo, ideally while operating with as little maintenance as possible. To withstand the harsh demands, and to deliver the load to its destination safely, it is crucial to observe the weight of the cargo. If you overload a trailer, or if you do not balance the weight right, it may cause damage to the trailer, its suspension or wheels, it may damage the road, and most importantly, it will make it unsafe to operate. With the never-ceasing demand to transport more and heavier cargo, the transportation industry has adopted new solutions to overcome the technical and legal limitations, in most cases centering around adding more length and axles to the tractor and semi-trailer .

It is not just about the number of axles though, it is about where they are and how trailer as a whole behaves while under load. There are considerable differences between North America and Europe.

In Europe, the legislative push is to limit the overall length of the truck and trailer combo, while making sure the total weight is distributed such that no wheel is pressing on the road surface too hard. Ultimately, this has lead to adding axles to the rear of the tractor as well as adding them generously under the relatively limited-length trailer. As engineers realized that putting more wheels next to each other causes problems with tyre scrub (due to high lateral friction, a paper about the topic here, chapter 2.1.3), a creative solution was adopted, making the wheels follow the turn or even steerable.


On the other hand, in the USA, the regulation is a bit more flexible about total truck length. There are still tough restrictions regarding weight on each axle, but there is also legislation in place making sure that the weight is not concentrated over a short length, pushing to increase the distances between the axles. The engineers, in turn, made the trailers longer to spread the weight in such way that it will comply with Federal Bridge Formula (source). To lessen tyre wear and to make it possible to make turns in reasonable fashion, trailers with multiple pivot points were adopted.


The primary duty of suspension is keeping the wheel on the road. It is effectively pushing the wheel into the ground to make sure that friction caused by wheels is sufficient to either brake or to corner. It is also in place to absorb the energy of impacts from road bumps, potholes, uneven roads or unexpected shifts of weight caused by side wind. The suspension system has to be incredibly durable, each axle has its own suspension system which takes care of the load on each wheel separately, working as a dynamic system absorbing energy from the environment. There are several types of suspensions used in cargo transportation, but this may deserve a future topic of its own.

Brakes are arguably the most critical part of a vehicle. Either from standpoint of safety of others on road, or safety of the cargo, we all want them to work as intended. With multiple axles on the vehicle, each axle has to have its own brake system.

By far the most complicated problem we encountered was the distribution of weight along the multiple axles and pivots of new trailers. We had to rework weight distribution algorithms in order to make it work for new trailers and to make sure that old ones wouldn't be negatively affected. Our constant battle with the numerical stability of the suspension simulation code is far from over.

During testing and tuning, we encountered many issues, some quite hilarious, especially when we had to (re)learn backing and reversed steering. We had a lot of fun debugging it. In general sense, it was all about making the behavior of the trailer appear to work correctly with the player's input. That proved to be the largest challenge for us, especially with steerable trailers for ETS2. We definitely enjoyed working on them immensely. In the end, our determination, grit, and dedication prevailed, and it was a very proud moment for us to share our experience and the final product of our tireless effort with all of you!


Friday 9 June 2017

Cattle And Crops Tech Demo

I have been waiting for this game since I first heard about it about 6 months, a kind subscriber from our youTube channel donated the money for me gain early access, this is our very first look at what could be a Farming Simulator 17 beater. fingers crossed

Tuesday 6 June 2017

American Truck Simulator Heavy Haul DLC Beta Live Stream Hightlights

Highlights from today's live stream of American Truck Simulator beta featuring the new Heavy Haul DLC -- Watch live at https://www.twitch.tv/madxmax2k


Flying Tigers Shadows Over China

The Digital Deluxe Edition adds the PARADISE ISLAND DLC which includes the lush Phi Phi Island map, an additional sunset weather, and two amphibious fighter aircraft -- the Japanese A6M2-N "Rufe" and the US Navy “Seahawk” SC-1, both with cockpits.

Moreover, the Digital Deluxe Edition also gets you the FLYING TIGERS: SHADOWS OVER CHINA OFFICIAL SOUNDTRACK featuring main-themes "HOPE IS VICTORY" and "FOR THE REPUBLIC", and Norman Wayne's popular country-rock single/EP "THESE GUNS".

Soundtrack also available on major music services including Bandcamp, Apple Music, Spotify, Deezer, and Xbox/Microsoft Groove Music. ℗ & © 2017 Imperial North Music Agency.

About the Game“The sky was a maelstrom of exploding bombers, twisting tracers, flaming parachutes, and Robert’s own burning fighter... then his engine quit!”

FTSOC, short for FLYING TIGERS: SHADOWS OVER CHINA, is an air-combat action game based on the true events of America’s secret volunteer squadrons that defended China against Japan in the China-Burma-India theatre of World War 2.

Experience rarely depicted air-battles as you take on the role of headstrong fighter pilots, self-sacrificing transport navigators, and daring bomber crews and gunners of the AVG, the RAF, and the USAAF to repel the onslaught of the Japanese war machine. Dogfight skilled enemy aces using “hit and run” tactics, carry out breakaway air-strikes behind enemy lines, and take part in the defense of China’s critical supply-routes, from Rangoon up the Burma road, and across the deadly Himalayan "Hump".

FLYING TIGERS: SHADOWS OVER CHINA recreates some of the most legendary events of the China-Burma-India theatre. A decent collection of historical missions are included, such as the Japanese Christmas-raids on Rangoon, the AVG’s first combat over Kunming, the Battle of the Salween Gorge, “Hump” transport missions over the Himalayas, flight-training at Kyedaw in Toungoo, the surprise Invasion of Malaya, and many more.

RARELY DEPICTED AIR-BATTLES OF WORLD WAR 2
Action-packed campaign recreates the clandestine operations of the American Volunteer Group in fighter, bomber, gunner, reconnaissance, torpedo, and night missions.

APPROACHABLE TAKE ON AIR-COMBAT
Features TrazerTime™ slow-motion precision firing, arcade-like combat maneuvers, sim-style pitch & roll controls, moody weathers (including thunderous monsoons, beautiful sunsets and misty dawns), 20+ Allied and Japanese planes, adjustable mouse & keyboard, gamepad, and flightstick controls, and more!

MULTIPLAYER FOR UP TO 16 PLAYERS
Steam leaderboards eternalize players’ online rankings across five battle modes! Coordinate devastating air-attacks in TEAM DOGFIGHT while providing cover for your comrades, outdo all enemies using powerful rocket weaponry in ROCKET BATTLE VS, or take to the skies to “Capture the Flag” in the FLAGBUSTERS mode.

PAY ONCE AND PLAY
No micro-transactions or F2P-elements -- for a single purchase, you’ll get the full, stand-alone experience -- with unrestricted multiplayer!

FLY IN COCKPIT OR THIRD-PERSON MODE
Soar through the skies of Southeast Asia in third-person or cockpit view in a variety of American, British, Russian/Chinese, and Japanese aircraft.

STRIKING RENDITION OF THE FAR EAST
Faithful environments, beautiful graphics, booming sound effects and an epic-orchestral soundtrack create a lasting impression of the China-Burma-India theatre.
© 2017 Ace Maddox AB. The Ace Maddox, Flying Tigers, and Air-Combat Action logos are trademarks or registered trademarks of Ace Maddox AB in the EU, US and/or other countries. Any references to aircraft, manufacturers, and/or builds thereof is for historical accuracy only, and shall not be construed as indicating any sponsorship or endorsement. Aircraft designs are reproduced in good faith to replicate corresponding World War II era counterparts under artistic, dramatic and historical license.





Friday 2 June 2017

Tomorrows live stream ATS Heavy Haul DLC Beta ( truck in pic is my truck im driving tomorrow https://www.twitch.tv/madxmax2k


Monday 22 May 2017

There Be Wabbits

Short video on a brand new upcoming arma 3 rp server, logged in as a medic on my second call, where I go to a car crash ( self inflicted ) to revive to players, I had so much fun I had to record it ( sorry about the quality ).

Friday 19 May 2017

New Mexico: Places to Rest and Refuel


New Mexico: Places to Rest and Refuel


We are always thinking of opportunities to make our tech more flexible, to help us bring the "touch of real trucking spirit" into our virtual worlds. Besides driving, the places to stop and rest are an integral part of a driver's life. We have decided that they deserve our focus now as we work on New Mexico DLC for American Truck Simulator.

Even smaller rest areas for New Mexico are now being created as custom works. Instead of monolithic prefabs used repeatedly across the world, we are now combining smaller building blocks into unique sets for each location. This approach also makes it easier to mix in location-specific objects.


An even greater amount of care is given to big truck stops. They are truly vast unique locations that are recognizable as real world landmarks. We have separated petrol stations for passenger cars and trucks. There are dedicated spots offering virtual drivers complete services as they are: fuel, repairs, rest, and services. This required a bit of technical innovation - we had to teach the AI drivers to navigate around the sprawling rest stops. The invisible AI guidance "rails" were historically only created in Maya or Blender as part of one-piece prefabs, but now the map designer will be able to flexibly lay them where needed. That should push the immersion depth and the overall feel of our truck stops to a new level.

Sunday 14 May 2017

ETS2: Heavy Cargo Pack DLC is here!

At SCS Software, we always have several internal projects under way, big and small, in various stages of completion - from pure concept research to pre-production, to full-blown production. We try to keep things mostly under wraps until we gain enough confidence that a project is viable. It is always a great pleasure to finally make the announcement when we are ready to release something new!

Today, we are proud to bring you a new DLC for Euro Truck Simulator 2 - the Heavy Cargo Pack is here!

Along with this new pack, there is a lot of content which will be added into the base game as a FREE update for everyone. But first, let's check out the new content in the DLC:



New Cargoes


Prepare yourself for 8 new heavy haul cargoes:

Asphalt Miller
Industrial Cable Reel
Concrete Beams
Crawl Dozer
Locomotive
Metal Centering
Mobile Crane
Transformer

New Trailers


The new DLC contains a pair of new high-tech trailers: Single Extendable Flatbed and Semi Lowloader with Drop Deck. These trailers come with steerable axles for safer navigation around tight bends.

The good news today don't just stop here. We are also adding a lot of free content and a new feature into the base game!

New Truck Chassis Variants and Tuning



While working on the new heavy cargoes, we were inspired to take a look at special transport variants of truck tractors. The fan community has long been asking for 8x4 chassis options, and this is a great opportunity to finally introduce them into the game. We don't have 8x4 chassis option available for all the trucks in the game at this moment, but we hope that you will be happy to find it available for Mercedes-Benz New Actros, Volvo FH 2012, and both Scania R and Streamline trucks.

The new chassis variants are a free part of today's game update so you can try them out immediately even without buying the Heavy Cargo Pack DLC. For each new vehicle variant, we have also created a set of new paint jobs too, to make you feel real unique and anxious for the more difficult challenges. In addition, we have added several new truck tuning accessories into the game, such as wheel tuning parts.

Truck Analysis Screen

With the new heavy loads, you may find out that not all trucks are equally suitable for hauling them. There are technical as well as legal limitations and implications for transporting heavy cargo in the real word, and while Euro Truck Simulator 2 is only a game, we felt that the players should be aware of them. All manufacturers offer a wide range of options for the trucks, and the companies that buy them try their best to optimize the configuration to best suit their needs while making the purchase economical - both at the time of purchase and even more importantly while operating them.



The new Truck Analysis screen is our attempt to indicate the suitability of a particular truck configuration for various operational scenarios and conditions. This new feature works in the upgrade shop too, where it may help you configure your truck to best fit your goals and budget.



The Truck Analysis screen doesn't impose any restrictions on your choice of vehicle, it is only there as a guide. But we think it may be a good idea to pay attention to the advice. You may make the screen disappear with a single click, but half an hour later, you may find yourself in real trouble trying to pass a difficult spot in the world, and upset that you have not made a wiser choice of the truck to pull the heavy cargo.

Well, do you have what it takes to answer the call of heavy duty? We bet you do!

Saturday 13 May 2017

#4 ✔️LacunaPassage, Pre-release Beta Access✔️ 11/05/2017

I received the code for the beta version of Lacuna Passage on Monday but was unable to record or stream this amazing looking game until today, so here is the highlights from the stream which shows of some of the amazing features this game has to offer, game is due for release on the 17th May 2017 check out the steam link below for more information on the game -- Watch live at https://www.twitch.tv/madxmax2k

Steam Link - http://bit.ly/2qZkgr2


#3 ✔️LacunaPassage, Pre-release Beta Access✔️ 11/05/2017

I received the code for the beta version of Lacuna Passage on Monday but was unable to record or stream this amazing looking game until today, so here is the highlights from the stream which shows of some of the amazing features this game has to offer, game is due for release on the 17th May 2017 check out the steam link below for more information on the game -- Watch live at https://www.twitch.tv/madxmax2k

Steam Link - http://bit.ly/2qZkgr2


#2 ✔️Lacuna Passage, Pre-release Beta Access✔️ 11/05/2017

I received the code for the beta version of Lacuna Passage on Monday but was unable to record or stream this amazing looking game until today, so here is the highlights from the stream which shows of some of the amazing features this game has to offer, game is due for release on the 17th May 2017 check out the steam link below for more information on the game -- Watch live at https://www.twitch.tv/madxmax2k

Steam Link - http://bit.ly/2qZkgr2

#1 ✔️Lacuna Passage, Pre-release Beta Access✔️ 11/05/2017

I received the code for the beta version of Lacuna Passage on Monday but was unable to record or stream this amazing looking game until today, so here is the highlights from the stream which shows of some of the amazing features this game has to offer, game is due for release on the 17th May 2017 check out the steam link below for more information on the game -- Watch live at https://www.twitch.tv/madxmax2k

Steam Link - http://bit.ly/2qZkgr2

Friday 5 May 2017

Doubles

Today we have an announcement that should make many of our fans happy. After quite some years of internal discussions and frankly some frustrations and struggles to have the gameplay as well as technical side of multi-trailer physics support ironed out, we finally feel ready to reveal fresh info about our progress on doubles.

It has taken us a long time, but hope never dies! We are polishing double trailers for inclusion in the next major updates for Euro Truck Simulator 2 as well as for American Truck Simulator. We have a few pictures for you to prove that we are serious...





Our games' fans have patiently (or not so patiently) waited for double trailers for a long time, and the wait should not be that long any more. The new trailers and physics improvements will be a part of the next big "point release" update of both games. Our hope is to release the updates in early summer. It's going to be a FREE update.

Meanwhile, we are also wrapping up work on Heavy Cargo packs both for ETS2 and for ATS, which are going to be paid DLCs, comparable to our existing High Power Cargo Pack DLC. So if you are into cargo transport in particular, there is a ton of cool stuff to look forward to!

Monday 1 May 2017

Big in America

After revealing our plans for Heavy Cargo for Euro Truck Simulator 2, we have noticed some American Truck Simulator players worrying if we are not forgetting about them.

Fear not, because we have something equally cool in the making for you!

The US regulations are different from European, calling for different axle configurations for the special transport trailers. It takes a ton of skill to master driving these monstrosities, just look at the screenshots bellow...





New Mexico: New Prefabs

We are excited about our progress on New Mexico map DLC expansion for American Truck Simulator. It is still going to take us some time to wrap the work up and polish it for release, but we feel that we are ready to gradually start showing you new cool stuff from New Mexico.

An important part of the in-game economy are the prefabs representing local industries. They should be visually recognizable and believable for gameplay to be fun. Prefabs are often represented by a typical building, special-purpose installation, or even a whole industrial complex. We focus on their realistic appearance and adjust them to fit perfectly into the surroundings. The team is doing their homework on research to make sure we take proper inspirations from relevant real industrial facilities as the basis for our work.



Stone by stone, we piled gravel deposits to represent the location for the transport of bulk materials. It's made up of tons of raw materials, loaders, conveyors and other heavy machinery.




The Intermodal Train Depot is a typical US transport hub for loading and unloading of entire trailers. These are then further transported by rail to save both fuel costs and fuel emissions to another node in the transportation network, before they reach their final destination by road again



Within the prefab intended for the food industry, we may have gotten a little carried away. We designed and implemented unique depots that will surprise you by their size. We were inspired by actual existing industrial facilities for production of cereals and dairy products. An important feature of those two objects represents separated locations for loading and unloading. The rear wing is used for supply of raw materials, the front one for distribution of finished products. This solution is designed according to the regulations for the transport of foodstuffs.




.