With a very poor turn out for our latest competition and only 1
entry, there is no doubt who the winner is……….congratulations goes to
Inwmak who wins the competition and the first prize of a full Euro Truck
Simulator 2 unlock code and the Going East Download Content,
congratulations.
Here are the entries that won the competition:
We will be running a new competition soon with a very special prize
of Euro Truck Simulator 2 Collector’s Bundle which consists with the
following Bus Driver, Euro Truck Simulator, Euro Truck Simulator 2, Euro
Truck Simulator 2 – Force of Nature Paint Jobs Pack, Euro Truck
Simulator 2 – Going East!, Euro Truck Simulator 2 – Halloween Paint Jobs
Pack, Euro Truck Simulator 2 – Ice Cold Paint Jobs Pack, Scania Truck
Driving Simulator and Trucks and Trailers, a total value of £29.99 and
you ask whats the catch right?…………well there is not a single catch at
all, the competition is free to enter via the forums, as long as your a
forum member of course ( ok there is a small catch but hey join a
forums, for a chance to win all these goodies), the prize is only
avaible via steam and you can find more information on this on the steam
Euro Truck Simulator 2 Collector’s Bundle page.
Do now is your chance to walk away with nearly £30 in free games..go on what are you waiting for?
M@x
Wednesday, 2 July 2014
Friday, 20 June 2014
Digging deeper into ETS2 1.11 update
Today we have another dose of info and images from the upcoming Euro Truck Simulator 2 version 1.11 update for you.
There are several additional features simulation fans may enjoy:
Tempomat (Cruise control) received an additional mapping. Now it is possible to map the keys/buttons on the controller of your choice to increase or decrease speed, in addition to just having enable/disable hotkey. This should make cruise control act closer to what the real thing does.
We have also achieved more realistic timing for the air brake sound. Retarder indicator is lit during automatic retarder usage, and you can now configure the maximum steering angle in game options.
With the Seat Adjuster feature, we have paid more attention to side mirrors. While moving your head in the cabin, the side mirrors are now adjusting their perspective of the world rendering. It took us a while to work this out, but in the end effort had paid off with the realistic mirror perception. This should be even more noticeable to the lucky few who are using head tracking gear like TrackIR, or with head-tracking enabled virtual reality sets.
In additional little touch - now you can sell a garage or relocate your headquarters to another city.

There are several additional features simulation fans may enjoy:
Tempomat (Cruise control) received an additional mapping. Now it is possible to map the keys/buttons on the controller of your choice to increase or decrease speed, in addition to just having enable/disable hotkey. This should make cruise control act closer to what the real thing does.
We have also achieved more realistic timing for the air brake sound. Retarder indicator is lit during automatic retarder usage, and you can now configure the maximum steering angle in game options.

With the Seat Adjuster feature, we have paid more attention to side mirrors. While moving your head in the cabin, the side mirrors are now adjusting their perspective of the world rendering. It took us a while to work this out, but in the end effort had paid off with the realistic mirror perception. This should be even more noticeable to the lucky few who are using head tracking gear like TrackIR, or with head-tracking enabled virtual reality sets.

In additional little touch - now you can sell a garage or relocate your headquarters to another city.

Even more about the next BIG update
Let's continue previewing even more items that you can expect to
experience in the upcoming Euro Truck Simulator 2 update to ver. 1.11.
This update is under extensive testing now, and no, we still don't have a
release date to announce, other than when it's done.
Today's post will be illustrated with images captured while testing deliveries around some of the new map areas: close to the city Klagenfurt am Wörthersee and the border between Italy and Austria.
As with all previous updates lumping together several months of continual development, the new update will touch pretty much every aspect of the game: physics, AI, simulation, and gameplay refinements.
Speaking of physics: We have added support for sway bar simulation. Refining the composition of truck suspension has given us more control over truck and trailer stability. We have also recalculated the center of gravity of all cargoes, achieving more individual behavior of the whole rig depending on what is being transported. Now if you apply too much vigor during cornering, flipping the trailer is a more likely possibility, especially for particular loads. At the same time, we still need to keep in mind that the game must be playable for people without a truck driver's license and experience, so it's about finding the right balance between providing simulation fidelity and giving the player assistance during driving.
There was also some work done to improve collisions of player's truck and AI vehicles, or situations when the truck is scrubbing the railing or other surface - vehicles now have more realistic inertia post-crash. Finally, we have re-created all scratch and crash sounds in the game. Remember our Demolition day?
On topic of sounds, while we have much more ambitious plans to improve our sound system in a considerable way in the future, we have finally listened to your feedback concerning imbalance between interior and exterior sounds, and provided a stop gap solution. For this update, where needed, we have altered and equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks.

Today's post will be illustrated with images captured while testing deliveries around some of the new map areas: close to the city Klagenfurt am Wörthersee and the border between Italy and Austria.

As with all previous updates lumping together several months of continual development, the new update will touch pretty much every aspect of the game: physics, AI, simulation, and gameplay refinements.

Speaking of physics: We have added support for sway bar simulation. Refining the composition of truck suspension has given us more control over truck and trailer stability. We have also recalculated the center of gravity of all cargoes, achieving more individual behavior of the whole rig depending on what is being transported. Now if you apply too much vigor during cornering, flipping the trailer is a more likely possibility, especially for particular loads. At the same time, we still need to keep in mind that the game must be playable for people without a truck driver's license and experience, so it's about finding the right balance between providing simulation fidelity and giving the player assistance during driving.

There was also some work done to improve collisions of player's truck and AI vehicles, or situations when the truck is scrubbing the railing or other surface - vehicles now have more realistic inertia post-crash. Finally, we have re-created all scratch and crash sounds in the game. Remember our Demolition day?

On topic of sounds, while we have much more ambitious plans to improve our sound system in a considerable way in the future, we have finally listened to your feedback concerning imbalance between interior and exterior sounds, and provided a stop gap solution. For this update, where needed, we have altered and equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks.

More about the next BIG update
Venice driving
Another feature is worth mentioning - displaying current road speed limit in Route Advisor, similar as it's available in common car GPS devices. Our Route Advisor tries to be even smarter about it - it will show *truck specific* speed limits - our game is about trucks after all. So limits for normal cars must be in some places capped by the country's truck speed maximum allowed. This feature is optional, so you can track speed limits on your own if you prefer, and hide speed limit Route Advisor icon in game options.

There were also some changes in the game user interface. The UI received a facelift to clean up its look a bit and make it fresher. This is for example what the game's "desktop" UI hub will look like:

During testing we took some more images of the new areas. We'll be showing them all over a series of blog posts. Let us start with the approach to Venice and some shots from inside the city:





Wednesday, 4 June 2014
New Competition
It has been some time since we had a tsgmods competition so I thought it
was a good time as any, and to celebrate the release of the Alpha of
the Euro Truck Simulator 2 multiplayer mod, the prize for this
competition is for not only a legit unlock code for Euro Truck Simulator
2, but also includes the Going East Download Content, and can be either
registered in steam or in the standard windows versions of the game.
To enter you must be a member/staff of the forums, click here to go to the competition thread on the forums.
How To Enter:
This is not our normal competition so thought we would make it a little different, to enter this competition all you need to do is submit 3 pictures of real trucks.
Rules:
To enter you must be a member/staff of the forums, click here to go to the competition thread on the forums.
How To Enter:
This is not our normal competition so thought we would make it a little different, to enter this competition all you need to do is submit 3 pictures of real trucks.
Rules:
- Only members/staff of the forums can enter.
- Each member is only allowed to enter a maximum of 3 screenshots.
- All
entered screenshots have to be in .jpg format, any other picture
formats will be removed by a member of staff without warning and the
entry will then be voided until the problem is fixed.
- All
entries have to be added to the thread by Midnight 30th June 2014. Any
entries after this date/time will be voided and removed from the
competition.
- The winner will be choosen by a public
poll, that all members can vote on, which will be started the day after
the competition entries are closed ( 1st July 2014 ), and will run to 2 days after the closing date to give all entrants and members a chance to vote
- Pictures have to be taken by the person who enters the competition ( so no using other peoples pictures please ).
- 1st:Euro Truck Simulator 2 unlock Code & Going East Download Content
- 2nd:Euro Truck Simulator 2 Unlock Code
- 3rd:Going East Unlock Code
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