Monday, 9 December 2013
Scania Streamline update is ready now
First, we would like to thank all of you who have already sent us Christmas and New Year competition paint jobs. We will keep accepting your new creations up until December 31.
To answer your question, if you feel like creating even more than just one paint job, you can - it will only increase your winning chances!
Scania Streamline is out now via retail patch 1.8.2.3 and Steam's automatic update. So everybody can finally experience the Scania truck bringing back the legendary name. We needed a few more days to tweak this update as some minor truck tuning/princing problems were spotted and fixes were required. Having the game on Steam in beta allowed us to quickly iterate through a few release candidates with a lot of eyes on the builds. Thanks to all who were eager to participate!
Note: The retail patch is currently available to download via torrents and a direct link from our server. We would strongly prefer that you to use the torrent, while we are setting up download mirrors. Using our local link is very likely to be much slower, and also quite stressful for our servers.
Have fun!
Monday, 2 December 2013
Another New Trailer Skin For The VTC
Well myself and a few of the staff have been working on a standalone trailer pack for the virtual trucking company the forums runs, and we have been making progress, we now have access to upto 27 independant trailers for our members to use, below are a couple of screenshots of a yet unreleased version ( finished working on it about 10 mins ago
Friday, 29 November 2013
SCS Blender Tools
SCS have again proved themself's to be a outstanding games developer, in a virtually unheard of move in the games industry, SCS are now developing the software they actually use to create their world famous truck simulator games for the public to download and use, and this is not all, they are going to actually release it for free, yes you read right it is going to be free, this proves that SCS are a ground breaking software company, they have always tried to listed to the fans of their games, I for one wish that all games companies behaved this way towards their customers.
Here is the direct copy of the SCS post which releases the information I have tried to explain below.
While looking at the amazing stuff that our fan community is producing,
we cannot help but admire the passion for our games. But of course the
tools are the key for creation of the best results. We are aware that
despite valiant efforts to reverse-engineer our formats, the current
tools in the hands of the modding community aren't ideal yet.
Today we would like to announce that we are working on SCS Blender Tools, which we will make available for everybody with creative passion for our games.
As you may have already guessed we will use Blender to base our SCS Blender Tools on. Blender is fast, flexible, with good documentation and most importantly Free, without need to worry for having expensive licenses for commercial packages like Maya or 3d Studio Max.
SCS Blender Tools we are building are going to be 100% "developer grade". The package will be using exactly the same approaches and workflows we use for creating our games, in fact some people on SCS team plan to start using them on a daily basis, replacing current tool pipeline. With SCS Blender Tools, it will be possible to comfortably create models, texture them, assign and tweak correct materials, and export everything to the engine.
The plan is that with SCS Blender Tools it will cover everything - from the simplest models of buildings to fully fledged trucks, just as us developers are doing it. With provided documentation we hope to see even higher quality creations from our modding community. With community-created assets in source form compatible with SCS Software's internal processes, and with the map editor a native part of the game itself, this may open up huge opportunities for the future.
Here are few screenshots of ongoing Blender integration:
Here is the direct copy of the SCS post which releases the information I have tried to explain below.
SCS Blender Tools
Today we would like to announce that we are working on SCS Blender Tools, which we will make available for everybody with creative passion for our games.
As you may have already guessed we will use Blender to base our SCS Blender Tools on. Blender is fast, flexible, with good documentation and most importantly Free, without need to worry for having expensive licenses for commercial packages like Maya or 3d Studio Max.
SCS Blender Tools we are building are going to be 100% "developer grade". The package will be using exactly the same approaches and workflows we use for creating our games, in fact some people on SCS team plan to start using them on a daily basis, replacing current tool pipeline. With SCS Blender Tools, it will be possible to comfortably create models, texture them, assign and tweak correct materials, and export everything to the engine.
The plan is that with SCS Blender Tools it will cover everything - from the simplest models of buildings to fully fledged trucks, just as us developers are doing it. With provided documentation we hope to see even higher quality creations from our modding community. With community-created assets in source form compatible with SCS Software's internal processes, and with the map editor a native part of the game itself, this may open up huge opportunities for the future.
Here are few screenshots of ongoing Blender integration:
Wednesday, 27 November 2013
Custom Truck Trailer Combo
A member of a ETS2 based Facebook page posted a request asking for people to volunteer to do him a truck and trailer combination, I was happy to oblige and came up with the following truck skin, he did request a Renault Magnum tractor unit.
What you do you think?
What you do you think?
Monday, 25 November 2013
The New DAF XF Euro 6
Last Friday we finally got our hands on the New DAF XF truck. Our artists are now going to have all the high quality references they need, including 3D scans of exterior and interior elements, in order to deliver the perfect game truck.
And off course our sound team was recording all of the the new vehicle sounds. So now you know the new DAF XF Euro 6 is one of the priority trucks we plan to deliver to you!
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