Saturday, 16 November 2013

Demolition Day... erm... Sound Recording Day



There are so many elements and features in our game code and art assets that we know would deserve improvement. Sound effects are not an exception, sound is a very important part of the overall experience, in fact more important than what people think "at first sight."

Our plans for the next sound recording event? A V8 engine!

We have taken the opportunity of earning a bit of extra revenue thanks to sales from Halloween Paint Job Pack on Steam, and today we wanted to show you how we invested the money! We organized a special event yesterday with the goal of making quality sound recordings of car crashes. We put special emphasis on having a safe event, we even had a fire brigade and an ambulance car at the ready should anything go not quite right. Behind the wheel, we had the honor of welcoming a star Czech stuntman Jarda Psenicka. His credits include stunts for many major movie productions, including Titanic, Doom, Hellboy, and many more.



Our plans for the next sound recording event? A V8 engine!





Photos, Betas

We are still processing the photos and videos from our Car Crashing Day event - and of course the sfx themselves still need a lot of work to process, clean up, and implement. This is not something that can be plugged into the game immediately, please have patience with us. Anyway, today we have placed a bunch of photos from the day to our facebook page here.





Meanwhile, work on game update 1.8 is in full swing, with testing going on in closed betas.

However, there are reports of problems people are having with 1.7 version. These may not be game-breaking problems that trouble everybody, normally we'd wait to include them with another major update. But especially for people running larger map mods, there are stability issues reported, problems that if fixed would no longer require arcane workarounds for mod users. So we thought that doing a public testing beta release might be a good way to see if have managed to make the game more robust. If you have been affected by any of these issues, please let us know whether this update makes the game more stable without causing some undesired side-effects. We'll consider making this into a regular game patch.

Changelog beta build 1.7.1:


  • fixed crash on freight market when too many jobs were generated (mods only)
  • fixed rare crash that sometimes happened with air horn usage
  • fixed incorrect trailer placement when automatic parking was used in Trameri Warszaw
  • fixed engine displacement volumes for Volvo and Iveco
This beta update is currently only available through Steam; to access it, you need to opt in to access betas, and switch to "public_beta" branch. Thanks for your feedback!

Monday, 4 November 2013

SCS Status update

A short update on what is happening now at SCS Software…

We are now hard at work merging in two important code changes – improvements in physics, especially in the area of suspension, and major traffic AI rewrite. Both are big functional changes that need to be integrated and tested extensively. Time needed for testing each such major feature change is always hard to estimate, but we hope that it is a matter of weeks rather than months before it’s all ready for release in another ETS2 update.

Of course, in the meantime our other teams are pushing for progress in other areas, including American Truck Simulator, new territorial expansions for ETS2, on new trucks, new buses, we are adding new features to World of Trucks… a lot is going on! We are placing big bets on the future, so four new people are coming to SCS just this week to help us speed up our work.
And there is more, we’ll have even more exciting news for you in near future about our push for adding yet more development talent and capacity.

Meanwhile, there are some other cool things happening out there…


There's massive discount available now for a huge bundle of simulators - The Superpower Sims Bundle. The bundle includes the original classic Euro Truck Simulator game and many other notable simulators for ridiculously low price. We hope that this can bring in fresh players to the truck sim family, and for some people, it may also be a cheap chance to finally own a legal copy of the game. In addition to getting a bunch of nice games on the cheap, Bundle Stars will contribute to SpecialEffect charity from each sale made.


 We are also happy to announce that Scania Truck Driving Simulator has been Greenlit by Valve with the help of fan community! While it's not a new game for many of you, the additional exposure to the 65+ million-strong Steam player base is great news for us. This could mean yet more revenue and funding for investing into our current and future work. Thank you guys!

Saturday, 2 November 2013

Life Of A Virtual Trucker Part 22 ( Lyon To Dijon )

Well i finally took the bull by the horns and instead of being a company driver I am now an independent contractor for the TEL logistics company, I have just bought a 2013 Volvo 750 with around 20k on the clock which means she has not even been run in yet, the truck was a demonstrator until another company bought her then went bankrupt so I had a bargain.

Just a short run this time, to get the feel of the new truck, and I got to admit so far I am loving it, keep tuned for more episodes in this series being released soon.

http://youtu.be/4QQFI_yRcUk

Disclaimer - All music played during this video is copyrighted by the original authors.

Thursday, 31 October 2013

Update Volvo FH TEL Skin

I have been working on the new Volvo skin now for a few days, and can not decide if I like it orange or black which do you think?