Sunday, 30 September 2018

0.2.5 Straw Update

Today’s update is all about bales and the straw swath. There are new machines like the Claas Quadrant 3200 RC bale press, the Joskin Wago D15 bale wagon and the Hammer 5000 bale fork.
The front loader and the front loader controls have been reworked completely. You can now use the Euro controls, as you know it from reality. The axes, tipping angles and velocities have been adjusted. A parallel guide has been implemented, if you tilt the bale fork at 10 degrees for example, the front loader keeps its direction when you change the height. This should enable comfortable working!
In addition the collision of the front loader has been revised, it can’t fall through the floor any longer.
Freeze: the ones who might find the cautious handling of the bales too arduous can use the “freeze function” for the trailer or the bale fork. The bales are rigidly fixated and don’t slip out of position. You can find the function on the right hand side in the Useraction HUD with a new button as well as in the control options where you can assign a key. You can enable and disable the feature in the Gameplay menu. An optical display of the load restraint will follow later.
Auto collect: You don’t want to load the bales in a realistic manner? Then you can use this function with the trailer or the bale fork, drive close to a bale which is then automatically and professionally stacked. You can find this option on the right hand side in the UserAction HUD with a new button as well as in the control options where you can assign a key.
Auto collect and freeze in combination: collected bales aren’t frozen automatically. When you put new bales on the trailer next to ones which are already frozen, you can use the freeze feature again to fixate them as well. When all bales are fastened, they can be loosened again by activating the freeze function anew.
Clogging of the press: when you drive faster than 20 km/h, another fill level is being displayed in the lower right corner. The more you drive too fast, the more the pickup of the press is clogged and it stops in the end. Then you have to switch off the press, exit the vehicle and clear the pickup in the middle via CabControl. Afterwards you can get in again, activate the press and keep on driving. The option to deactivate this feature in the options is presumably following in the next update.
In the options under Gameplay it is now possible to enable and disable functions like auto collect and freeze as you wish. What is new here is that the UserAction buttons in the right HUD are hidden when the function is being deactivated.
Bales have weight and therefore a noticeable impact on the handling. When you’re standing next to a bale and press the ALT key, the bale HUD is called up.
Laying swath: The Tucano can no lay swath by activating the “cycle straw spreader position” twice.
In case you want to test a feature quickly or you’re running out of money, here’s a list of some console commands, with which you can speed things up. You can call up the ingame console by default with the “^” key:
  • skipCondition   (Jumps to the next quest step). You can also assign this command to a key and finish single quest steps by pressing it. For the key “0” you can for example put in: bind 0 “skipCondition”
  • setPlayerLevel 99   (increases the player level, e.g. for a bigger vehicle fleet, in this case 99)
  • goldencrops   (Increases the account balance by 10.000.000)
  • cmd   (a list of more console commands)
  • Interesting for modders: With “body” you can now display the collision shapes in the game
Generally speaking it is helpful, if you save in a new save game slot before you test, start new work steps or start missions.

Known issues:
  • The sounds of the Quadrant are missing at the moment and will follow later
  • Bales can jump sometimes when they are auto collected or frozen
  • Sometimes you have to get the Quadrant to harvest again, despite of a clogged pickup.
  • There is still a problem with the pressing of different fruits in succession, at the moment you have to reset the baler via the vehicle fleet menu before you can press another crop variety.
  • You have to hit the bale in the middle in order to skewer it. Above or below the middle there is collision with the bale.
  • Bales slide on an uneven surface on the trailer when they’re not frozen. We are working on this issue at the moment.
  • Swath is always placed with the same visual volume, independent of the cutting width.
  • Sometimes there are yellow boxes on the edge of a field.
  • We are already working on a hot fix!

You can find changes, bug fixes and news in our changelog as always.
Changelog:
  • NEW: Baler Claas Quadrant 3200 RC
  • NEW: Trailer Joskin Wago D 15
  • NEW: Balefork Hammer Bale Fork 5000
  • NEW: Straw square bales, can be produced with the Claas Quadrant
  • NEW: Swath - can be placed on the field with the combine and made into bales with the press
  • NEW: Bale mission - get to know the new functions and machines
  • NEW: Bale trade - Here you can sell your bales, the trader is located at the harbor Sale price, quantity and total weight are displayed at the top of the screen before the selling
  • NEW: Physical bale handling - Bales have weight and behave accordingly when handled
  • NEW: Freeze function - Bales can be frozen on the trailer and the fork and stay in their position
  • NEW: Bale auto collect function for trailer and fork
  • NEW: It is now possible to switch functions like auto collect, freeze and clogging on and off in “Gameplay”. A new feature is that the UserAction buttons in the HUD on the right side are hidden when a function is being deactivated
  • NEW: Borderless Window Mode can now be set in the graphics settings. When you’re in this mode you can for example switch faster from the program to other applications by pressing Alt+Tab
  • NEW: Distance textures of stubbles, swath and fruit have been color-coordinated

  • BUG FIX: The turning maneuver of the plowing worker has been revised, now multiple workers can plow at the same time
  • BUG FIX: At the headland, the worker rotates the plow into the correct direction now
  • BUG FIX: Machines that are spawned through the console command “machine” can now be sold
  • BUG FIX: The cursor doesn’t jump to the middle of the screen when you switch between tabs like “Employees” or “Vehicles”
  • BUG FIX: Machines shouldn’t disappear after a save game has been loaded
  • BUG FIX: The console command “dirt” is working again
  • BUG FIX: A worker starts working, even if other workers haven’t left the field yet
  • BUG FIX: The passing maneuver of two workers cultivating at the same time has been revised. There shouldn’t be any problems when one tractor/trailer combination has a smaller cultivator or a stronger tractor
  • BUG FIX: The crash that occurred when leaving the pause menu has been fixed
  • BUG FIX: The Lemken Juwel draws a plough line again
  • BUG FIX: The problem that files with longer names weren’t loaded correctly, has been fixed
  • BUG FIX: The Arion sound loop when fully accelerating has been fixed
  • CHANGE: Missions were partially displayed in the wrong language, this has been fixed
  • CHANGE: The chaser shouldn’t inhibit the combine any longer when it’s performing a turning maneuver
  • CHANGE: The game isn’t rendered any longer when you are in the pause menu. This provides stabilization with the FPS, especially if you work in the World Editor
  • CHANGE: When a vehicle is respawned after falling through the map, the forces that affect the vehicle, are reset
  • CHANGE: You can now purchase at the trader/trading window when you have two trailers (e.g. Strautmann)
  • CHANGE: Due to a better performance, the reversing lights of tractors are now switched off when exiting the vehicle


Oregon DLC Closed Beta

SCS kindly allowed me to stream a closed beta version of American Truck Simulator, this version includes the Oregon DLC ( the latest official DLC from SCS ), this entire stream features this amazing part of the map, enjoy -- Watch live at https://www.twitch.tv/madxmax2k


Missed this stream, we will be streaming Oregon again on Monday 1st Oct 2018

Thursday, 27 September 2018

Retro Synthesis Early Access

About Retro Synthesis is a tech-noir narrative game about being torn apart between obligations and conscience. After suffering a tragedy, Harrison Noels, an experienced police detective, is forced to get over his hardships and take another case. The investigation leads him to the worst corners of New Venice – a retro-future, dystopian metropolis built above the surface of the sea.



Features 
  • Deep and mature story – During the investigation, main character will learn more about himself and will reveal his past. The case is also more complex than anyone thought. 
  • Recognizable art style – Our game reminds 80s cyberpunk classic manga and american comics. You can find many inspiration in Retro Synthesis’ art style, but you need to admire it is still unique. 
  • Mood based dialogue system – Dialogue system, where player choose his attitude towards disputant instead of text lines. • Retro-future, dystopian lore – Explore different places to discover New Venice’s secrets, feel its atmosphere, talk to other citizens. Not only you will affect the world, but the world will affect you as well.
  • Immersive puzzles – Puzzles that are part of the story and bring players best game experience. 








Factsheet 








Oregon DLC releasing next week

Embargo to be lifted for American Truck Simulator Oregon DLC this coming Friday 28th Sept 2018 at midnight GMT, which means that I will be able to cover this on our live stream and record a video to be released on our youTube channel both can be located by clicking these links Madhouse youTube and the Madhouse Official Twitch Channel.

The wait is almost over. Our American Truck Simulator map design team is putting finishing touches on the Oregon DLC. We are ready to confirm its release date now...

Oregon map expansion for American Truck Simulator
will come out on October 4, 2018.Let us prime you for next Thursday with a cool video trailer celebrating this announcement:

      
Please find the feature list and additional information on the Oregon DLC Steam page.

You may start seeing more news, reviews, images, and videos online this coming weekend. We will be lifting the veil of secrecy then, allowing the media as well as our friends in the senior volunteer tester group to openly start showing their footage from the DLC. We will also keep on working on the launch-day video trailer to make a yet bigger splash at the release.

Bridges of Oregon

Let us bridge the time until the release of ATS Oregon DLC by a post showing some of the bridges featured in the map expansion. Thanks to a plentiful amount of rivers in Oregon, our DLC will also contain a considerable number of bridges. We've just shown some major bridges while introducing Portland, but there are way more of them scattered around the state!


Bridges are landmark objects in the game that are experienced really up close, whenever the player's truck is crossing them. We need to provide a lot of detail, they are not a cheap 3D asset to build quickly. As each bridge structure and the terrain configuration around it is unique, bridges ask for solid planning and coordination across our teams.

We can see the light at the end of the.. bridge. October is getting closer, as is Oregon!