Monday, 3 September 2018

CnC Status Update - Swath

Status Update - Swath


Another important feature of the Straw Update will of course be the swath system. 
By now you can place down the swaths on the field and pick them up again with the press. 
The next thing we’ll take care of is the visual presentation.

Cattle & Crops 30% Discount


Good news for all virtual farmers and those who aspire to become one: 

Up to and including Thursday 09.13.2018 you can purchase Cattle and Crops on our website, Steam, Humble Bundle and Gamesrocket with a 30% discount. 

The sale should start no later than 7 p.m. CEST in all stores.
We wish you a pleasant weekend!
The MBB team

Friday, 31 August 2018

Life Of A Virtual Truck Season 2 Ep 1

I've been asked a lot about bringing this series back, and it has taken me a while to get around to it, so i apologise for this, in this first episode of this series we start a brand new profile and are working to get our first truck.

Monday, 27 August 2018

Portland, Oregon




There is no way to leave out Portland if you want to portray Oregon properly. It’s the biggest city in the state, the core of a populated region and a very important transport hub. There is a big harbor there and lots of industry. All that should be reflected in American Truck Simulator, not just in appearance, but also in the game's economy.

We knew that this would not be an easy task right from the early research stages of the Oregon project. The city crosses the Willamette River, and even its nickname "Bridge City" hinted that we would have to deal with several bridges and difficult-to-optimize topology of the area with a lot of reflective water splitting it in half. Indeed, several critical bridges form the very backbone of the transport network. So there is a lot of candidate geometry to render and to strain the 3D card.

Our team has spent a lot of effort and time to build our take on Portland. It has really been quite tough to optimize the layout and design to achieve acceptable framerate. We are quite happy with the result, we believe that it is very representative of the city as seen by a truck driver passing through it, giving the right impression we have been aiming for.

More screenshots on the Oregon's Coming Soon Steam store page here:

https://store.steampowered.com/app/800370/American_Truck_Simulator__Oregon/












Friday, 17 August 2018

American Truck Simulator Update 1.32 Open Beta

The open Beta of American Truck Simulator Update 1.32 is available now, bringing most of the additions ETS2 received a week ago plus some ATS specific bonuses.

IMPORTANT: Due to the scope and scale of the major changes to the game, in order to receive as much feedback as possible, we're sharing this open beta with the community earlier than usual in the development cycle. There are still minor known issues that we're working on, and it’s possible there are even bigger bugs hidden away that we hope you’ll help us discover. If you think that the risk and possible frustration with an unstable and unpolished beta is worth it for you, make sure to backup your player profile to have a safe way to revert to 1.31 in case you get tired of testing. Many mods may have become broken due to extensive data format and logic changes. An early open beta gives the mod authors a chance to start making the necessary changes right away, but for testing at this moment, you may need to disable most mods just to get things working.

With the disclaimer out of the way, let's focus on different elements of this open beta.


Those reading the blog on a regular basis already know that the major addition coming in 1.32 is trailer ownership. So all the ATS players can now buy, tune and paint their trailers too. And since the laws and rules are a little bit different in the USA than in Europe, we added the option to use Long/Wide vehicles and Oversize Load banners to the trailer tuning options. Just don't forget to lock the trailers up if you want to use them only for yourself, since your employees might decide to try them out too!


Same as in ETS2, some of the trailers were discarded and redesigned, while the rest was adjusted for trailer ownership. This is just the first stage, as development is still ongoing – and will continue for at least a few more months of hard work. But we didn't want to keep you waiting for the final result when the actual state of trailer ownership allows us to let you play with these new toys already :)


With trailer ownership came the need to add "icons" to access the new functionality through the game's central "desktop" main menu, so we reorganized the user interface screen. You’ll probably notice that there are two larger widgets on the right side of the screen now, instead of three smaller ones. Also, new screens for trailer management have been added, and some company management screens had to be changed to handle the new feature.


The next addition brings changes in the map. The ATS map design team felt that some gaps in the map deserved to be filled, while some other previous work should get a retouch. So in this update, ATS receives three new roads: US-550 – from Albuquerque to Bloomfield (Farmington), US-95 from Yuma to Quartzsite (Ehrenberg) and US-191 which connects I-10 and US-60. Also, the intersection of I-5 and I-80 has been razed to the ground and built completely from scratch.


When driving on US-191, right by the newly added small city of Clifton, you'll discover Morenci Mine, the biggest copper mine in the United States. Surely a good place to visit, since there’s also a new cargo dock!


As for other changes, the new ATS update brings trailer cables on AI trucks and one new restriction – long trailers (53 feet – 40+ feet from kingpin to rear axle) are now forbidden in California. Plus one of the community's smaller wishes – parking brake is now disabled by default; those who liked this function need to turn it back on in game options.

Several changes to the code and data were made, related to rendering optimization, and it appears to have brought very nice framerate improvements in some scenarios. But since experience may vary, do share yours with us, please. We're really interested in your feedback on any noticeable FPS changes.


So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, and kinks. This time more than ever, due to the sheer size of the update. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The method to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.32 public beta. No password required.

CHANGELOG:

Trailers ownership (read more)
Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
Job filters redesign
Some of the old trailers discarded and redesigned
New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ)
Remade and redesigned few places (e.g. I5-I80 interchange)
Power/air lines on AI vehicles (optional)
Rendering speedup
Option for automatic parking brake - disabled by default
Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California

MOD ALERT:

Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!