Friday, 23 May 2014

Retail Patch and More

You have probably noticed by now that the 1.10 update for Euro Truck Simulator 2 has been made available also for the non-Steam version of the game a few days ago already. Usually we don't shout loud about it immediately when it happens to avoid an immediate bandwidth spike on download servers. If you haven't noticed yet, go grab it: http://www.eurotrucksimulator2.com/update.php.

There seems to be a heated discussion in the comments section of the blog anytime the Steam vs. non-Steam topic pops up. There are many valid arguments both ways, but the crucial element for us is not selling stuff or even distributing stuff, it's not even about preventing piracy. It's all about long-term maintenance and giving the players a good service.

Valve with all their resources took some 10 years of Steam improvements to come up with a robust system for games that operate an ecosystem of DLCs. Doing something similar on our own is of course not impossible, but it's hard. And the way we see it, it's not the smartest investment of time and money if we can just use what is a widely accepted solution.

Very often when we change some internals in the engine, data formats of our game assets change. Mod community could confirm that things tend to break for them from time to time, even though we spend considerable time trying to provide a migration strategy or fall-back. We always try to implement work-arounds so that players with a modded game are not screwed and don't lose their profile anytime they update their game to the latest version. With each change in the core of the game, the game add-ons usually need to be updated, too. Euro Truck Simulator 2 is still very much in development, and will be for years, and this evolution is an enemy of format stability. Anytime there is a major change in the core game, the DLCs need updating, too.

Coming up with a patch system that will handle all the changes for any random combination of DLCs a customer may have installed is not so simple. As complexity grows (especially from the point of view of the customer), it is highly desirable to have automated update system that will automagically update everything you have installed to keep it in sync, ideally from a fast cloud. Some big developers and publisher pulled this off on their own - Blizzard with BattleNet, World of Tanks, or League of Legends, they all do that. If you have millions of customers, there is a business case to develop and handle such things on your own to fully "own" the customer experience (and the customer). Truck sims however are still a niche genre. We have lots of customers (thank you!), but it's only a small fraction of the customer base of big games. We do not roll in massive profits to spend on non-core development. Investing into an complex automated delivery of updates and complex e-commerce would take focus, money, and programming capacity from what we prefer to do - improving our games and producing new ones from time to time. Fortunately, there is a very solid system out there handling all that and more, accepted by some 80 million PC players world wide. It's called Steam.

There is another very strong argument for us - customer support. Our support e-mails are every day flooded by people who have lost their Product Key and want us to look it up for them somehow, or try to persuade us that a key from pirate sources is really good and we should un-ban it, using social engineering skills to persuade us to give them keys. We now have two sets of non-Steam keys out in the wild for ETS2 and for Going East!, and the man-power needed to handle customer support related to Product Keys is far from negligible. Now imagine if there was a Product Key you would need to back up and type-in for each individual DLC, be it more map expansions, future cargo trailer packs, more paint job packs, specialized vehicles, whatever we come up with. We simply could not cope with it, in fact for you the players it would be a hell of an experience too. Anytime you need to re-install a computer, or re-install just the game, you would have to find 10 e-mails with Product Keys purchased over the past couple of years, maybe even from various sources. It gets really messy quickly. Instead, on Steam, once you buy a game or register a key, no matter from which source you got it, it's with your Steam account forever. No computer migration issues ever, no need to worry about patches, no need to ever get in touch with our support regarding keys, except for actual technical issues.

Still, we are not rushing anywhere. There is a stream of updates coming for ETS2 through 2014 that will be provided for any edition of the game. If things go well, there is a major map expansion add-on coming later this year that will not require Steam, but just like Going East! will just work with the retail version. But this will introduce a third set of non-Steam Product Keys, and we fear that this will be the limit of what the customers and our customer support can still deal with.

Why not end this blog post with something cool to think about for the weekend instead. Here is a couple of screenshots from a major as-of-yet unannounced ETS2 map expansion DLC!



Tuesday, 20 May 2014

Country Flag Paint Jobs

Today we are releasing a bunch of new paint job DLCs with United Kingdom flags.





It is partly an experiment into this type of content, to see if it catches on with players and should be pursued for more countries. Would you like to see something similar created for your country as well? It is also a result of discussions with our UK retail publishing partner; something to spice up the contents of a new boxed re-release of Euro Truck Simulator 2 coming to UK store shelves at the end of this week.


 Nurturing the retail market is still strategic for us, even in the world of digital distribution becoming more and more dominant. The irony is that this new UK box will actually contain Steam-only activation codes – this is where the industry is going, with the UK market at the forefront of the trend.


Our release slate recently has been focused quite a lot on the cosmetics side, but don’t despair! We have a ton of deeper, more interesting features and content in development for Euro Truck Simulator 2, we just need time to finish and polish it for new game updates and expansions.


http://store.steampowered.com/app/297792/

http://store.steampowered.com/app/297793/


Monday, 19 May 2014

Doverline Renault Magnum Skin (+playlist)


A short video showing a work in progress of the Doverline VTC ( virtual trucking company ) skin, not many players like this truck, I like it, it would be better if SCS included a satnav for it like some of the other trucks, thats the main thing with it
                                                                                                                                                                

ETS 2 update 1.10 Get your free copy of Metallic Paintjobs DLC!

Update 1.10 for Euro Truck Simulator 2 is focused on improving the range of truck paint effects. The game is getting new custom paint options now that allow you to tune the trucks to take on very cool metallic paint look.

The standard game interface allows to mix the color components of the metallic paint, but in fact the technology allows for quite a bit more tricks.


  We have bundled a sampling of such tricks into a new Steam mini-DLC for the game. The Metallic Paint Jobs DLC can be yours for free, all you need to do is to (1) become a registered member of World of Trucks (worldoftrucks.com), and (2) use the code you will get there on Steam.

We are aware that this will once again be viewed by non-Steam game players as controversial, but we really have no alternate delivery and update method for mini-DLCs available.

Steam makes it so much easier for game developers to support their games long-term, and to concentrate on just on game development itself rather than on distribution and related support issues. We are seriously considering shifting all updates and expansions to Steam infrastructure over time, most likely in 6-12  months timeframe. But we are not quite so far, the 1.10 update is  hitting Steam now, but you can be sure that it will be also available for retail copy of the game in a couple of days.

We hope that the free Metallics DLC will indicate that with Steam we are striving to provide you with better service from us in the future. We do not plan to leave anybody behind; all genuine Product Keys we have ever issued for Euro Truck Simulator 2 can activate the game on Steam.

Here is the 1.10 update change-log:


Code
  • Support for metallic paint jobs
  • Fixed possible rare hang or crash
  • Physics parameters of the fifth wheel are configurable in physics.sii
Data
  • Updated accessories to support paint jobs
  • Corrected speed limits in Austria, Belgium and Germany
  • Tweaked prices and unlock levels of some accessories
  • Fixed acceleration of traffic
  • Tweaked accessories of traffic trucks (badges, mirrors and sunshields)
  • Fixed various bugs in truck and trailer models

Sunday, 18 May 2014

Reworked Renault Doverline Skins

Well I am making my way through the trucks and trailers slowly, but its a slow process some times, and after rechecking some of my work, I had to redo so of the models I thought I had finished, but this also gave me a reason to add some extra to make the doverline skins seems a bit more real, a few screenshots of 2 examples of these, both Renault truck model skins have been re-worked and touched up to remove some little bugs, now what do you think?

Magnum




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