A few more screenshots, this time of a new designed trailer, a little
different from my normal design ( but then again so are the penquin and
polar bears skins, and people seemed to like them, so what do you think?
Tuesday, 22 April 2014
Monday, 21 April 2014
Doverline Open For Business
Some of you may have seen my thread on the tsgmods forums showing my
work on the new livery for the NEW virtual trucking company the staff on
our forums runs, Added a bit more detail, fixed a few minor glitches,
and of course added my grand daughters name to the front, so honestly
what do you think?
Saturday, 19 April 2014
Good Bye TEL Hello Doverline
Well the rebranding of trans european logistics is going well, this is a work in progress to see how it looks
Review Renders
This almost-finished T680 looks so cool on the renders that we thought you might enjoy seeing it as well!
Friday, 11 April 2014
Pictures from American Truck Simulator
Trouble is, we are not exactly sure ourselves, it's a moving target we are working on. Any release date you may see anywhere in the media or coming from the distribution channel are only speculations at this stage. For almost half a year, we have been adjusting and re-adjusting our internal plans, and we may still need to do it again.
Part of the answers depends on our negotiations with US truck manufacturers. We don't want to release even the initial version of the game (which frankly will only be a "slice" of the future big whole-continent 100+ cities vision of the complete game) with unlicensed vehicles. We have been through the trouble with ETS2, and it complicates things just too much. We want to set the bar high and push for maximum fidelity, and proper branding when vehicles are introduced into the game is very important to have our game taken seriously.
On the world content side, the team building the game has been growing, and we see real magic happening in the map! But as with everything, it is a balancing act - the more detail we put in, the longer it takes to build. We need to get our content creation pipeline into the best possible shape for the initial game release to be able to support it with a stream of additional content releases down the line. It would be great to be able to use the word "rapid" somewhere in the previous sentence, in fact it has been the goal of our programming team in recent months to make our tools more productive, but you already know us, we will be trying our best not to push your patience to the limits. ;-)
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